Monday, July 15, 2013

M2: Hypermedia-Charged Learning


Module 2: Hypermedia-Charged Learning

Molly Brooke Threadgill


“Hypermedia refers to “linked media” or “interactive media”…” (Doering & Roblyer, 2013, p.173)

In thinking about a hypermedia product I could use/ do use in my art classrooms, Google, particularly  Google Images, were the first things that came to mind. I’ve used Google Images countless times while teaching and it has been the most helpful online reference resource for me as an art teacher. Any computer connected to internet can access it and it’s FREE, “… there is increased availability of reference materials on the Internet for little or no cost.” (Doering & Roblyer, 2013, p.175) Who can beat that? “Some materials have simulations, animations, videos and/or Internet links to still more material.” (Doering & Roblyer, 2013, p.176). In addition to having access to millions of images at the click of a mouse, once you have typed and chosen the material you are searching for, to the right of the image you clicked on are thumbnails of similar images that say, “Try these too:” above them. Another exceptional function of Google as a whole is the ability to switch between different sections of Google (Search, Images, Map, Play, YouTube, News etc.) by scrolling to the top and clicking; you don’t have to reenter a search term- Love that! In addition to the wonders of Google Images, I also can’t help but mention other ways Google as a whole has helped me turn my students on to curiosity, exploration, trying new things and dreaming big. Google Doodles have helped them to always wonder and usually click to find out, “what’s up with the cool Google Doodle picture today?” After realizing the spark that Google Doodles ignited, we started 2 years ago having my 4th and 5th graders enter Doodle 4 Google. I highly encourage all teachers to check it out...



 

 
Current Hypermedia Production Software is divided into two types of resources users can utilize for desgining hypermedia environments. “The first results in programs that run on computers but have links to web resources; the other is for designing environments that are completely web-based.” (Doering &Roblyer, 2013, p.192). Sketchup is a 3D modeling program designed by Google and used widely by architects, artists, students and designers. I used this program to build virtual maquettes for sculptures I was planning to make. This would not be a program elementary kids (to my knowledge) could easily manage, but on the secondary and collegiate levels, it is a phenomenal tool- and it’s FREE! You can design anything from a small 2 foot tall sculpture or your city’s next recreational park. “Placing students in the role of designer/developer is a path to achieving several 21st century skills, such as problem solving and creative thinking.” Students could plan their next 3D art project or generate ideas about an empty space at school or in their community they want to revitalize. The possibilities are endless!
 

2 comments:

  1. I never realized just how many programs Google offered! Also, I think it is awesome that you encourage your students to create doodles for Google. I look for any way that students can get published because I think it shows them that what they do really matters and is worthwhile.

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  2. I agree with Jody, I didn't realize that Google had that many programs for art and images. Google is really powerful!

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